Latest Site Updates

New Feature: DPS Simulator!!

31st March 2025

This is a super work in progress, I added some functionality to get it started. Should be working for base AP + the buffs that are visible. Its only really for auto attacking right now as this game is pretty much an AA sim anyways xD

Updated values, resolved sizing issue & New Synth Function!!

30th March 2025

Values changed in the build planner. Sizing and scaling issues throughout. Synthesis Machine : Synthing Weapons is now live!!

Build Planner & New Feature: Synth Machine : Rerolling

15th March 2025

Added new T3 triple stat artifacts & updated the layout. Still a WIP for now but will get better and more user friendly! Synthesis virtual simulator now has Rerolling functionality - you can choose your items and how you wish to reroll it!

New Application: Weapon Attack Speed Calculator

14th March 2025

Formula for calculating the new attack speed points into percentages and then how it can affect the weapons speed

New Application Feature: Fusing - Weapons

12th March 2025

You can now test out fusing weapons together to increase their rarity. Works for all classification types (upgraded/overclocked) to show the relationshop between those types and the slot quantity. Enjoy

Updated Artifact Info

11th March 2025

All T1 artifacts have been updated with their respective materials for crafting. All artifacts now display their correct image and show their statistics on the pop-out menu

New Application Available: Synthesis Machine - Synthesize

10th March 2025

Created a virtual synthesis machine simulator for synthsizing upgraded and overclocked artifacts use it to learn more about fusing artifacts or just to test your luck on the rolls!

New Application Available: Synthesis Machine - Fusing

9th March 2025

Created a virtual synthesis machine simulator for fusing artifacts together, use it to learn more about fusing artifacts or just to test your luck on the rolls!

New Site-wide Features

7th March 2025

Added some work in progress (WIP) features to the build planner. Now includes secondary stats, synthesis upgrading and overclocking! also changed functionality of the artifact info page - now shows all artifacts in the main list by default along with dynamic tooltip row for the required crafting materials. Pop-out box added to the artifact info rows too.

Artifact Info Reworked!

5th March 2025

Artifact info page now has a new and updated feel and allows you to search for artifacts based on two stats in a filter function

New Build Planner Released

4th March 2025

I have updated the Build Planner with new features and the whole interface was redsigned

Talent Calculator Improvements

20th February 2025

The Talent Calculator has been enhanced with latest talent updates from the patch notes.

Site Maintenance & Updates

17th February 2025

The site has been updated to improve navigation and user experience. Enjoy the new design!

Latest Patch Note

Prison Island PrePatch

3rd April 2025


### **Gameplay Adjustments**

- **Party Loot:** The loot distribution system has been **reworked**. Loot from **monsters, searchable objects, and camp chests** is now shared across the **entire party**. A new loot distribution system has been introduced, allowing party leaders to choose one of four loot methods and specify which item tiers and qualities it should apply to:
- **Free For All** – Any party member can loot dropped items.
- **Queue** – Loot is assigned to party members in turn.
- **Need/Greed** – Items are rolled for by party members. Players can choose **Need** or **Greed** on an item. If any players select **Need**, the item is rolled among them. If no one selects **Need**, it is rolled among those who selected **Greed**. Players can also choose **Pass**, in which case they will not receive the item. If no one chooses either option, the item goes to a random party member.
- **Master Loot** – The party leader decides who receives each item.
- All loot that does **not** match the selected distribution settings will default to the **Free For All** system.
- When a **player dies**, their loot can be picked up by **any** other player, regardless of who dealt the killing blow.
- **Drop in PvP:** player loot drop system has also been updated — now, loot dropped from a player (even from criminals) can be picked up by **any** other player, regardless of who killed them.
- **Socket Bonuses:** Implemented socket bonuses for Basic. **List of available socket bonuses:**
- Chance to deal physical damage on hit
- Chance to deal magical damage on hit
- Chance to perform an additional attack
- Chance to apply Taunt for 2 seconds on hit
- Increased power of Advanced Chips
- Chance for an Advanced Chip to activate without triggering cooldown
- Chance to land a magical critical hit
- Chance to land a physical critical hit
- **Item Pricing:** Established in-game prices for chips and runes.

### **Loot**

:archosaur: **Archosaur Loot**

- Removed drops of consumables. Also removed drops of Tier 2 artifacts, weapons, chips, and runes.
- Significantly increased the drop rate of Tier 3 artifacts and runes.
- Greatly improved the chances of obtaining higher-quality Tier 3 artifacts and runes.

**Other Boss Loot**

- Removed drops of consumables.
- Tier 2 artifacts, weapons, chips, and runes now always drop as **Epic**.
- Tier 1 upgraders now always drop as **Epic**.
- **Boss Rewards:** Increased the amount of gold dropped by bosses.

### **General Improvements**

- **Friend List Privacy:** Enhanced privacy settings for the friend list. Adding someone as a friend will not share your data until they reciprocate the friendship. Specific information will also remain hidden if a player hasn't added you back.
- **Map Pinning:** Improved map usability; clicking anywhere on the map (outside the icon) now confirms pin changes without requiring the Enter key.

**Technical Changes**

- **Performance Optimization:** Configured asset loading/unloading limits based on selected Graphic Quality presets to improve performance stability.

### **Bug Fixes**

- **Corruption:** Fixed a bug where Corruption was not dealing damage.
- **Game Freeze:** Resolved a freeze that occurred when players approached the specific path coordinates.
- **Combat Controls:** Fixed a bug where left-clicking a target would incorrectly cancel auto-attacks when the Auto Attack After Ability setting was turned off.
- **UI Misalignment:** Corrected a visual misalignment on the talent merger icon within the synthesis machine interface.
- **Movement Collision:** Resolved an issue that prevented players from walking through defeated enemy corpses.
- **Artifact Stats Exploit:** Fixed a bug that allowed players to gain unintended stats on artifacts by using the Cheetah rune.